unkodango
UNKODANGO
A first-person stealth game set in an infinite, procedurally-generated bathroom.
Navigate a labyrinth of stalls, partitions, and doors — searching for toilet paper, avoiding strange occupants, and surviving the unknown. The bathroom is vast, dark, and full of secrets. Your hand is all you have.
Game Modes
Pick Your Stall
Four ways in. None of them end quietly.
Code Brown
Find a free stall with paper and go unseen. Steal paper at your peril — the occupants are watching, and they don't share well.
LOCK ENGAGEDThe Chase
Something hunts you. Run, shut doors, and lead it into occupied stalls to slow it down. Every creaking floorboard gives away your position.
LOCK ENGAGEDBoar Hunter
A hog is loose and it hears you coming. It does not respect doors. Use the yellow zones to slow it down and survive the onslaught.
LOCK ENGAGEDSoul Trader
Buy low, sell far, and repay the Custodian. Royals sell sharper tools. Navigate the trade halls and build your empire from the stalls.
Controls
What Your Hand Can Do
Taped to the mirror
Features
What's In The Walls
- ✓Procedural Generation
Every run creates a new, unique bathroom layout. - ✓First-Person Perspective
Feel the tension of a dark, foggy environment. - ✓Customizable Character
Customize your hands — the bathroom sees them more than your face. - ✓Atmospheric Sound Design
Positional audio and ambient music throughout. - ✓Multiple Occupant Types
Humans, gods, cryptids, and other mysterious beings.
Technical Details
Spec Plate
About The Name
— dung dumpling —
A playful Japanese compound, reflecting the game's blend of humor and horror in an otherwise mundane setting.
Human Dev Notes
"Wow, What A Shit Show"
I'd say it was eight or nine years ago the last time I... uh.. anyway this game is based on a place that comes up in my dreams now and then. It's a much more wild place in my dreams but the core points are there. May include it as a place in another game with some updates or something. Makes a good hub world. MC Nether-style fast travel is cool.
This was supposed to be like 7 days of development. Granted I don't have every day to work on it and then some other stuff came up so personal game jam failed kind of but by an incredibly slanted view of things. If I say each input/output pair represents 1/4th of a "token day," then this project was made in ~6.5 days of "token work."
I tested everything but not deeply. I think bugs can be fun and know of a few non-game-breaking/emergent lore points. So that's pretty cool. I wish I could say I had fun making it, but I do play it some. It's worth a playthrough. It's for sure worth free! I mean come on here. Is it worth a dollar? I really think so. I think it could be worth $5 optimistically — but not from an untrusted source, and how would you know it's worth anything, right?
Profit on redistribution and manipulation, 4% royalty. Pretty straightforward.
(Assuming tax info goes through and they let you pay me, lol!!!~)
Thank you for playing!~ Share and Enjoy!~
| Published | 8 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | sovos |
| Genre | Survival |
| Tags | AI Generated, Dreams, First-Person, Horror, Procedural Generation, Stealth, Surreal |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |
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